Skills


Skills are abilities and knowledge your character gained through formal training or focused experience. The more formal training in a given skill is, the less likely you will be able to advance it without significant time and resources.

Skills can be used in two situations. First, when a game mechanic calls for it - you find a skill Challenge (most), someone has a wound that needs stabilizing or treating (Doctor, First Aid), when you run across a supply cache (Resourceful), etc. Second, when you think you ought to be able to do something useful - Hunting/Trapping is fairly straightforward and can be attempted whenever (though not necessarily repeatedly or in quick succession), for others you'll need to ask a GM and see.



- Doctor (more info) -
Cost Table: Three
Cost: 2
Max Level: 5
Description: You have had traditional medical training, including CRF techniques. Level 1 - Use CRF to treat a melee wound, Level 2 - Use CRF to treat a gunshot wound, Level 3 - Use CRF to treat an energy wound, Level 4 - Use CRF to treat a systemic condition (poisoning, organ failure, some diseases), Level 5 - Revitalize Neural Tissue: Once per day, use CRF to resuscitate someone dead for less than 30 minutes without brain damage.
Effect: Perform CRF Treatments
Prerequisites: Life Science - 3
Bonus: First Aid - 2

- First Aid (more info) -
Cost Table: Three
Cost: 2
Max Level: 2
Description: You have had basic first aid training, and can stabilize simple wounds (level 1 - melee, level 2 - gunshot).
Effect: Stabilize Melee, Gunshot wounds

- Handyman (more info) -
Cost Table: Three
Cost: 3
Max Level: 5
Description: You have had formal training or experience in building and repairing physical objects and devices.
Effect: Qualify for Build/Repair Challenges

- Hunting/Trapping (more info) -
Cost Table: Three
Cost: 3
Max Level: 5
Description: You have had training or experience with hunting and trapping wild game.
Effect: Gather Meat Resources (+NA) and set man-traps

- Interrogation (more info) -
Cost Table: Three
Cost: 2
Max Level: 5
Description: You have had formal investigative/police/military training in questioning subjects and reading reactions/expressions.
Effect: Sense Motive 1/level/game, qualify for Interrogation Challenges.

- Intrusion (more info) -
Cost Table: Three
Cost: 3
Max Level: 5
Description: You have had training in bypassing physical and/or electronic security measures.
Effect: Qualify for Intrusion Challenges
Prerequisites: Technical Science - 1, Handyman - 1

- Life Science (more info) -
Cost Table: Three
Cost: 3
Max Level: 5
Description: You have had formal training in one or more "wet sciences" (biology, chemistry).
Effect: Qualify for Life Science Challenges

- Research (more info) -
Cost Table: Three
Cost: 2
Max Level: 5
Description: You have had formal training or experience in information gathering methodology (hardcopy and digital).
Effect: Qualify for Research Challenges, Assist Science Challenges

- Resist Interrogation -
Cost Table: Three
Cost: 2
Max Level: 5
Description: You have had formal training or experience in resisting common interrogation techniques and hiding your reactions.
Effect: Block Sense Motive 1/level/game, resist interrogation

- Resourceful (more info) -
Cost Table: Three
Cost: 3
Max Level: 5
Description: You have a knack for spotting diamonds in the rough, and an instinct for rooting out hiding places.
Effect: Better Salvage results IG and in BGA's

- Technical Science (more info) -
Cost Table: Three
Cost: 3
Max Level: 5
Description: You have had formal training in one or more "dry sciences" (engineering, physics).
Effect: Qualify for Technical Science Challenges