Advantages are "innate" aspects of your character, obtained not through specific training but through genetics or long life experiences. Accordingly, advantages can be purchased during character creation *only* - they will not be available during advancement (should it be offered).
- Brawler -
Cost Table: One
Cost: 7
Max Level: 1
Description: You're accustomed to hand-to-hand fighting.
Effect: May use Knockout without CP cost 4 times per game, +1 SP
- Cool Move -
Cost Table: One
Cost: 6
Max Level: 1
Description: You've picked up a fighting trick somewhere, but it's hard to pull off. Select a single Combat Option (excluding Dodge and Headshot). Once per game, you may use that Option as noted in its description.
Effect: One combat option (not Dodge or Headshot), 1 use/game, specify in notes
- Enduring -
Cost Table: Three
Cost: 2
Max Level: 3
Description: You're strong and/or able to take a punch.
Effect: +1 SP
- Famous -
Cost Table: One
Cost: 5
Max Level: 1
Description: You were/are well-known for some non-important reason (sports figure, entertainer, etc.). May result in different attitudes from some NPC's. Note: the number of Survivors who can have this advantage may be limited.
Effect: You're a Star, baby!
- Gadget -
Cost Table: One
Cost: 6
Max Level: 1
Description: You have something *really* hard to get your hands on (these days). If there's something you want that isn't on the gear list, talk to staff and if the request is approved, an appropriate point cost will be assigned.
Effect: Start the campaign with Better-than-rare item, by approval only.
- Gear -
Cost Table: One
Cost: 1
Max Level: 10
Description: You've managed to hang on to and/or collect some useful stuff since the Collapse. Different items require a different number of levels, the levels of your starting items must match the level of Gear purchased. See Gear Chart for details.
Effect: Start the campaign with weapons/equipment/resources.
- Hardy -
Cost Table: Three
Cost: 2
Max Level: 5
Description: You're particularly healthy, with a strong immune system. Each level of Hardy allows you to call for one "retest" per game if you are notified you have been Exposed, or if a doctor treating you fails a CRF test.
Effect: Lvl/game retests for Exposure or CRF
- Immovable -
Cost Table: One
Cost: 10
Max Level: 1
Description: You have a very firm stance, and it's almost impossible to knock you around in combat.
Effect: Immune to Knockback
- Important -
Cost Table: One
Cost: 5
Max Level: 1
Description: You had (or have?) some serious power/authority as a result of your position/occupation/rank. May result in unusual access to materials/locations, and/or different attitudes from some NPC's. Note: the number of Survivors who can have this advantage may be limited.
Effect: Critical Scientific Position/High Military Rank/High Govt. Clearance
- Insightful -
Cost Table: One
Cost: 8
Max Level: 2
Description: You can see right to the heart of a problem. For each level taken, once per game you may make another Test immediately after a failed Skill Test (Primary, Assistant or even Insightful). This cannot be used on tests for Exposure or other non-skill Tests.
Effect: One "free" re-Test, lvl/game
- Like Iron -
Cost Table: One
Cost: 6
Max Level: 1
Description: "He's not human. He's like a piece of iron." - Ivan Drago, Rocky IV. You gain an extra point of Natural Armor whenever you use Meat Resources, and two free Stamina Points.
Effect: +1 NA with Meat Resources, +2 SP
- Lucky -
Cost Table: One
Cost: 3
Max Level: 5
Description: Things just sometimes seem to go your way. Each level gives you one Luck Point, which may be used either as single-use levels of Resourceful (only during games), or as uses of the Dodge Combat Option (two LP per use, as described under "Dodge"). Luck points refresh at the start of each game.
Effect: Individual uses of Resourceful (in-game only, 1 LP) or Dodge (2 LP), +1 LP
- Poker Face -
Cost Table: One
Cost: 2
Max Level: 1
Description: When it's important, you can keep your shit together. You may respond "Blocked" to one use of Sense Motive against you per game. This does not let you resist an extended interrogation attempt.
Effect: Block one use of Sense Motive per game
- Resilient -
Cost Table: One
Cost: 10
Max Level: 1
Description: You have a very thick skull and good cardio, and it's almost impossible to break your focus in combat.
Effect: Immune to Stun